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  • After a bit of tweaking I got some pretty good
  • This video shows the process of making a good looking
  • trying out a typical level-of-detail approach for
  • First pass at
  • 3D World Generation: #3 (Quadtree &

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I changed the subdivision algorithm to be more intelligent, it now subdivides based on the apparent size of a triangle. This makes ... This video showcases the latest iteration of my This week I have improved the Some tests on my implemetation of the dual contouring algorithm. This test shows the performance of the algorithm by calculating ...

Minimalistic Blog: http://urbs.ph2.net/ Grid based

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