Understanding 30 Min Apocalypse Prototype

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Key Takeaways about 30 Min Apocalypse Prototype

  • Created the first iteration of a character select screen with some basic information on the characters. Then I added an experience ...
  • I started developing out my weapons system in the game. I created a knife that fires at the closest enemy within range, and a dart ...
  • I finally started to settle in on a UI style that I was liking for the game. I went through and changed over the various screens to be ...
  • Prototype
  • Felt that it was time for some UI changes and that a health bar was needed over just displaying a number for the health.

Detailed Analysis of 30 Min Apocalypse Prototype

I've made some progress with the procedural generation of the level. I'm leaning towards using a more pattern based approach ... Continuing on with the experience system, I added a level up screen that shows 3 upgrades that the player gains. I started working more on the level design and decided that I wanted to try out procedural generation. I started with using a ...

Continuing on development of the weapons system, I wanted to create a weapon that would orbit around the player for a set ...

In summary, understanding 30 Min Apocalypse Prototype gives us a better perspective.

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