Understanding 30 Min Apocalypse Prototype
Welcome to our comprehensive guide on 30 Min Apocalypse Prototype. A short video with the
Key Takeaways about 30 Min Apocalypse Prototype
- Created the first iteration of a character select screen with some basic information on the characters. Then I added an experience ...
- I started developing out my weapons system in the game. I created a knife that fires at the closest enemy within range, and a dart ...
- I finally started to settle in on a UI style that I was liking for the game. I went through and changed over the various screens to be ...
- Prototype
- Felt that it was time for some UI changes and that a health bar was needed over just displaying a number for the health.
Detailed Analysis of 30 Min Apocalypse Prototype
I've made some progress with the procedural generation of the level. I'm leaning towards using a more pattern based approach ... Continuing on with the experience system, I added a level up screen that shows 3 upgrades that the player gains. I started working more on the level design and decided that I wanted to try out procedural generation. I started with using a ...
Continuing on development of the weapons system, I wanted to create a weapon that would orbit around the player for a set ...
In summary, understanding 30 Min Apocalypse Prototype gives us a better perspective.