Introduction to Pseudo 3d Racer

Let's dive into the details surrounding Pseudo 3d Racer. The 32bit spring cleaning game jam requires me to post the starting point for my project. I started with a simple

Pseudo 3d Racer Comprehensive Overview

15-112 Term Project Video - Pseudo 3D racing game 2021-12-30. Play testing a In this video I look at some very simple code that emulates a

Topics: Isometric projection Sprite stacking Z scaling or sprite scaling Raycasting Floorcasting or mode 7 Heightmaps Pre ...

Summary & Highlights for Pseudo 3d Racer

  • While Sega enjoyed significant success with games developed for it's System 16 hardware platform, Shinobi and Golden Axe ...
  • We're experimenting with an Outrun style
  • Watch the evolution of
  • Alterations since previous video include: random track generation built from "pieces", custom-rendered car sprite, HUD uses ...
  • made with clickteam fusion, the road is composed of 90 horizontal actives, no extensions used. screen resolution is 320x180.

That wraps up our extensive overview of Pseudo 3d Racer.

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